ENGRAVED LOGO AND INTRODUCTION ARE STILL CLEAN ON BACK OF BOARD., Game Type: Board Game, Title: Chinese Checkers, Type: Complete Game, Brand: BROWN MANUFACTURING CO. THERE ARE FOUR COMPLETE COLOR SETS OF 10 MARBLES EACH. ONE BLUE MARBLE IS LIGHTER THAN THE REST. PLEASE VIEW PHOTOS FOR EXACT DETAIL THANK YOU BROWSE MY STORE FOR OTHER AMAZING FINDS Condition: Used, Condition: COMPLETE. THE WOOD HAS A SMOOTH SURFACE WITH AMAZING PATINA. ON BACK OF BOARD IS A BEAUTIFULLY ENGRAVED LOGO AND INTRODUCTION. ALL WORDING BORDERING HEXAGRAM IS LIGHTLY ENGRAVED INTO WOOD THEN PAINTED OVER WITH GREEN PAINT. THEY APPEAR TO BE OLD THE BOARD IS MADE OF WOOD. 1937 CHINKER CHEK BOARD GAME BY BROWN MANUFACTURING CO. Though the technique does not require any specific hardware support outside of the normal for games produced in this era, the PlayStation 4 Pro included specialised hardware to enable checkerboard rendering to be carried out with much less of a performance loss than might otherwise be the case.Item: 232691026511 1937 CHINKER CHEK (CHINESE CHECKERS) BOARD GAME COMPLETE W/PIECES L.W BROWN MFG. Video games first started making use of the technique in the mid- 2010s, often with the goal of making it easier for games to achieve 4K resolution at acceptable framerates. I don't know much about it other than it's from the 30's (I'm pretty sure) and has a nice vintage look to it. I picked this up over the weekend along with a few other small vintage items from my next door neighbor. Though the technique is usually employed with the goal of reducing the computational resources required to render a scene at higher resolutions, it can also be used as a form of anti-aliasing, with Rainbow Six: Siege being one of the games to use it in this manner. (19 items) 'Chinker-Chek The Game of All Ages'. The reconstruction filter used in checkboard rendering is often more complex than the typical deinterlacing process. Checkboard rendering differs by splitting the image using the checkboard pattern instead of splitting it by alternate line. Checkerboarding also bears a resemblance to interlaced video, where every frame is split into two fields, also halving the amount of pixels that has to be rendered or transferred. Ī similar technique was used in the 1993 video game Doom, which had a "low detail" mode that only rendered every other column of pixels to improve performance. In some implementations the checkerboard grid will be alternated between frames, with the previous frame's image data being held in memory, and then used to aid with reconstructing the scene. A reconstruction filter is then employed to extrapolate the appearance of the unrendered parts of the scene, with the final image then being presented to the viewer as (theoretically) the same as if it had been rendered natively at the target resolution. While exact implementations tend to vary between developers, the technique generally involves rendering only 50% of any given scene, often rendering it in a grid of 2×2 pixels. It is different from tiled rendering, a method of subdividing images in order to render them more efficiently, and from the "checkerboard" method of alternate frame rendering. Checkerboard rendering or sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |